

(Think Telltale Games here.) The areas to explore are limited, there are items to pick up, there are branching conversations to take part in, and time-sensitive events crop up when the player needs to choose an action. The core gameplay will be familiar to anyone who’s played anything falling into the Interactive Movie genre. Regardless, Louis’ mother has disappeared during a meeting of luminaries on a remote English island owned by a reclusive millionaire, and it’s up to the player to get to the bottom of things! Or, the can just bumble around a little and get really confused, since this is the first of five episodes. As such, it’s a perfect time for a developer to come along and experiment with the format, and attempt to use the narrative strengths of the genre as a blueprint for something exciting and new - and this is exactly what the developers behind The Council have managed.įunctioning as a classic ‘spooky island’ mystery story set in the late 18th century, The Council casts players as Louis, a member of a secret order of freelance intelligence agents who conspire across the globe to… well, it’s not entirely clear what they’re up to, and this question is responsible for about a third of the story’s intrigue. Branching storylines, player-guided conversations, timed choice points – all of them have become familiar to the point that there’s no novelty left. More than half a decade after Jurassic Park heralded the rebirth of the Interactive Movie genre, a certain amount of stagnation has built up.

WTF Do they really think I don’t know the significance of Al Azif? LOW No second save slot? How am I supposed to do everything differently? HIGH Figuring out (REDACTED)’s secret upon meeting them.
